v0.2.0 - Unison Level and Improved Lighting
Misreflection » Devlog
Additions
- Introduced the 3rd level: Unison!
- Desync with your reflection and position both avatars in specific positions to complete the challenge.
- This level consists of 6 phases, equating to ~5 minutes of gameplay!
Changes
- The game’s lighting system has gone through a major iteration. Hopefully it looks a bit better and more stylized.
- It definitely still needs some work, though. More iterations are to follow.
- There is now a diamond-shaped object on every mirror; this is a Crystal. It is tied to the game’s story and will be expanded on with future updates.
- Made numerous changes to the Carefully Guided level. Includes but is not limited to:
- Added more lasers to the level in hopes to better help navigate players.
- Split phase #4 into two separate phases (both sections were fairly difficult independently).
- What is now phase #4 (the first section) has been re-approached design-wise.
- Improved the behavior of the platform and its controls.
- Made a few minor changes to the Catch and Tutorial levels.
- Collectables have been visually reworked.
Fixes
- Removed the blue shard object that sat on the player’s head in the main menu. This was a leftover from a scrapped mechanic.
- Improved the game’s refresh rate, in some cases.
- On Quest 2, the game should now run consistently anywhere between 60-72Hz; my goal is to clamp it at 72Hz (or higher), but man is optimization difficult. I will work towards this goal with future updates.
What’s Next?
- This game is still incredibly early in development; there is so much more work to be done. So, in order to organize things a bit better, I’ve decided to follow a simple format for the content I focus on for each update. This format consists of: one major content addition, one major system iteration, and any minor changes I make on the side.
- For example, v0.2.0 introduced: the new Unison level, a massive refactoring of the lighting system, and various changes to the pre-existing levels based on player feedback.
- My goal is to release an update every ~1.5 months. Two each quarter, eight a year!
- For v0.3.0, my goals are:
- Introduce a new level: Shield.
- Create the first pass for the main menu scene. It’s time to move past the current temporary one.
- This includes the beginning of a progression/save system (maybe).
- Improve the Crystal’s atmosphere. Improve the experience of collecting Collectables.
- Finally fix a handful of known, common bugs.
Files
Misreflection v0.2.0 (PCVR) 30 MB
Feb 13, 2023
Get Misreflection
Misreflection
Solve puzzles and complete challenges with your reflection.
Status | In development |
Author | Luicel |
Genre | Puzzle |
Tags | Unity, Virtual Reality (VR) |
More posts
- v0.5.0 - Dodge LevelAug 13, 2023
- v0.4.1 - Project Update and Carefully Guided ReturnJul 27, 2023
- v0.4.0 - Settings and Swim-Switch LevelJul 04, 2023
- v0.3.0 - New Tutorial and Main MenuApr 25, 2023
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