Update 1 - General Rewrite/Restructure
Platformer Roguelike (Prototype) » Devlog
Added
- Perk System
- At the end of each round, you can select to receive 1 of 3 Perks, with each one offering you an item/equipment and a corresponding tradeoff.
- Currently, only tradeoffs are implemented. I am working on the items and equipment now!
Changed
- Health now resets at the beginning of each round.
- Max health is now 4 Hearts (was 5).
- The player controller should now feel snappier and more responsive.
Removed
- Health regeneration (via close contact with enemies) has been temporarily disabled. I will be reworking it into a Perk!
Files
Platformer Roguelike Prototype Update 1.zip Play in browser
6 days ago
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