Update 1 - General Rewrite/Restructure


Added

  • Perk System
    • At the end of each round, you can select to receive 1 of 3 Perks, with each one offering you an item/equipment and a corresponding tradeoff.
    • Currently, only tradeoffs are implemented. I am working on the items and equipment now!

Changed

  • Health now resets at the beginning of each round.
  • Max health is now 4 Hearts (was 5).
  • The player controller should now feel snappier and more responsive.

Removed

  • Health regeneration (via close contact with enemies) has been temporarily disabled. I will be reworking it into a Perk!

Files

Platformer Roguelike Prototype Update 1.zip Play in browser
6 days ago

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